AI Insights · Timothy · January 2026
High Fantasy Games Performance in Saudi Arabia Q4 2025
Explore the performance trends of top high fantasy games in Saudi Arabia during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the high fantasy gaming sector in Saudi Arabia showed varied performance trends across top applications. According to data from Sensor Tower, these games exhibited interesting patterns in terms of downloads, revenue, and active users.
Clash of Clans from Supercell saw its weekly revenue peak at approximately $90.6K at the beginning of December, following a notable dip mid-quarter. The game's downloads started strong at about 12.2K in mid-November before declining to 7.5K by the end of December. Active users fluctuated, reaching a high of 467.5K in early November, but ended the quarter at 428.7K.
Clash Royale, also by Supercell, experienced a revenue surge to $95.7K in early December. Downloads were highest in early November at 13.4K, with a noticeable decrease to 7K by the end of the year. Active user numbers grew steadily, peaking at over 503K in late November.
Evony maintained a relatively stable revenue pattern, peaking at $68.7K in early December. Download numbers began at 7.3K and gradually decreased to 5.5K. Active users saw a slight rise towards the end of the quarter, closing at 5.7K.
Total Battle: Strategy Game showed a revenue peak of $71.2K in late November, with downloads reaching 8.7K in mid-November. Active users peaked at 7.3K during the same period before tapering off.
Finally, Royal Kingdom from Dream Games saw a peak in downloads at 26.4K in mid-October, with revenue reaching a high of $36.2K at the end of October. Active users steadily increased, peaking at 153.6K in early November.
These performance insights reveal the dynamic nature of the high fantasy gaming market in Saudi Arabia. For more detailed analytics and insights, visit Sensor Tower.