AI Insights · Timothy · January 2026
High Fantasy Games Performance in Europe Q4 2025
Explore the Q4 2025 performance of top high fantasy games in Europe, highlighting trends in downloads, revenue, and active users on a unified platform.
In the final quarter of 2025, the performance of top high fantasy games on a unified platform in Europe revealed interesting trends across downloads, revenue, and active users. Data provided by Sensor Tower offers insights into the performance of these popular games.
Coin Master from Moon Active saw a steady increase in weekly revenue, beginning at approximately $9M at the start of the quarter and peaking at around $12.8M by the end of November. Weekly downloads fluctuated, reaching a high of 112.8K in the last week of December. Active users were relatively stable, starting at 1.5M and ending the quarter at 1.65M.
Clash Royale by Supercell experienced a peak in weekly revenue of $7.1M in early October, followed by a general decline to $2.9M by the end of December. Downloads dropped significantly from 879.6K at the quarter's start to 313.5K. Despite this, active users fluctuated slightly, ending the quarter at 31.7M.
Clash of Clans, another Supercell title, had a variable revenue pattern with peaks and troughs, starting at $2.3M and closing the quarter at $2.1M. Downloads showed a declining trend, ending at 90.6K. Active users also decreased, from 8M to 7M.
Royal Kingdom from Dream Games saw a consistent rise in weekly revenue, starting at $1.8M and reaching $2.2M by the end of December. Downloads showed growth, peaking at 632.8K in the final week. Active users steadily increased, ending the quarter at 3.7M.
Total Battle: Strategy Game by Scorewarrior experienced an up-and-down trend in revenue, peaking at $2.5M in late November. Downloads increased towards the end of the quarter, reaching 193.7K. Active users grew from 559.9K to 552.4K by the quarter's end.
For more detailed insights into these trends, visit Sensor Tower's platform.