AI Insights · Timothy · January 2026
Performance of Top Hasbro Games on Unified Platform in Ecuador, Q4 2025
Explore the trends in downloads, revenue, and active users for the top Hasbro games in Ecuador during Q4 2025, based on Sensor Tower data.
In the fourth quarter of 2025, several Hasbro games on the unified platform in Ecuador showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at each game's trends during this period based on data from Sensor Tower.
MONOPOLY GO! from Scopely, Inc. experienced a steady revenue decline, starting from approximately $4.3K at the end of September and dropping to around $3.2K by the end of December. Weekly downloads fluctuated, peaking at 4.2K in the last week of December. However, the game saw a gradual decrease in weekly active users, from 33.6K at the start of the quarter to 21.4K.
Power Rangers: Legacy Wars by nWay Inc. had a notable jump in revenue towards the end of the quarter, reaching $216 in the final week. Downloads remained relatively stable, averaging around 300 weekly, with a slight rise to 351 in the last week of December. Active users showed a moderate increase from 636 to 556 throughout the quarter.
MONOPOLY: The Board Game from Marmalade Game Studio saw an increase in revenue towards the end of December, peaking at $233. However, the download rate was negligible with no significant activity recorded. Active user numbers remained minimal, fluctuating between 3 and 6.
Magic: The Gathering Arena by Wizards of the Coast experienced a sharp revenue increase in early November, reaching $289, but declined significantly by the end of December. Downloads were low, with a slight peak of 51 in the last week of the year. Active users showed a slight upward trend, ending the quarter with 204.
Finally, Transformers: Earth Wars from Yodo1 Games had a stable revenue flow, with minor fluctuations throughout the quarter, peaking at $111 in late October. Downloads were modest, with a slight increase to 81 by the end of December. Active users experienced a peak in late October at 803, with a subsequent decrease to 622 by the end of the year.
These insights provide a snapshot of the gaming landscape in Ecuador for Q4 2025, showing varied performance across different metrics. For more detailed insights, visit Sensor Tower.