AI Insights · Timothy · January 2026
Top 5 Golf Games Performance on Unified Platform in Oceania Q4 2025
Explore the performance trends of the top 5 golf games in Oceania for Q4 2025, highlighting downloads, revenue, and active user metrics from Sensor Tower.
In the fourth quarter of 2025, the top golf games on a unified platform in Oceania showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at each game's performance based on Sensor Tower data.
Golf Clash - Golfing Simulator by Electronic Arts maintained a consistent weekly revenue, peaking at around $34K in late October. Downloads experienced a notable increase towards the end of December, reaching approximately 4.2K. Active users showed a gradual rise, culminating in 22.8K by the year's end.
Golf Battle from Miniclip.com saw fluctuating revenue, with a peak of $3.3K in early December. Weekly downloads remained relatively stable, with a slight increase to 2.2K mid-December. The active user base experienced ups and downs, ending the quarter with about 9.2K users.
WGT Golf: Realistic Golf Game by WGT showed steady revenue growth, culminating at $7.7K in the final week of December. Downloads notably increased towards the end of the quarter, reaching 3.1K. The active user count rose significantly, closing at 4.6K.
Miniclip.com's Ultimate Golf! saw a peak in weekly revenue at $7.9K in early December. Downloads showed an upward trend, peaking at 1.6K in the week before Christmas. The active users increased slightly, ending the quarter at 6K.
Finally, Golf Dreams by Golf Dreams AB had modest revenue numbers, peaking at $659 in late October. Downloads spiked early in the quarter with a peak of 2.4K in mid-October, while active users reached their highest in late October at 6.6K.
These insights highlight the dynamic nature of app performance across different metrics, showing varying levels of engagement and monetization success. For more detailed insights and data, visit Sensor Tower.