AI Insights · Timothy · January 2026
Top Golf Games in Finland Q4 2025: Performance Overview
Explore the performance of the top golf games in Finland during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the top golf games in Finland showed diverse performance trends across various metrics. Here's a look at how these games fared on a unified platform, with data insights provided by Sensor Tower.
Golf Battle from Miniclip.com experienced fluctuations in weekly revenue, starting at approximately $1.2K and ending the quarter around $377. Weekly downloads remained fairly consistent, peaking at 398 in late December. The game maintained a strong active user base, with numbers oscillating between 2.1K to 2.8K.
Golf Clash - Golfing Simulator by Electronic Arts saw its weekly revenue peak at $1.7K at the beginning of the quarter, stabilizing around $1.1K by the end. Downloads were relatively stable, with a slight peak at 91 in late October. Active users hovered around 700, showing a slight decrease towards the end of the quarter.
Golf Rival - Multiplayer Game from Zynga Inc. displayed a diverse range in weekly revenue, peaking at $941 in early December. Downloads showed a moderate increase, reaching 90 in late December, while active users fluctuated around the 500 mark.
Coffee Golf by Shallot Games, LLC. had minimal revenue, except for a spike to $30 in early December. Downloads peaked at 65 in November, and active users were highest at 129 during the same month, indicating a slight decline towards the quarter's end.
Finally, Golf Orbit: Perfect Swing by TapNation maintained a steady revenue with a peak of $33 at the end of December. Downloads remained consistent, with a small rise to 39 in early November. Active users were stable, reaching a high of 69 in November.
For more detailed insights and data, you can always visit Sensor Tower to explore further trends and analytics in the mobile gaming sector.