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AI Insights · Timothy · January 2026

Top 5 Golf Games in Australia Q4 2025: Unified Platform Insights

Explore the performance of the top 5 golf games in Australia during Q4 2025, highlighting trends in downloads, revenue, and active users.

Top 5 Golf Games in Australia Q4 2025: Unified Platform Insights

In the fourth quarter of 2025, the top golf games on the unified platform in Australia showcased varying trends in downloads, revenue, and active users, according to Sensor Tower data.

Golf Clash - Golfing Simulator from Electronic Arts started the quarter with weekly revenue around $27K, peaking at nearly $32K in late October. Downloads experienced a peak in early November at 3.7K, while active users showed a gradual increase towards the end of the quarter, reaching 19.2K.

Golf Battle by Miniclip.com saw a steady revenue, fluctuating between $1.5K and $3K, with a notable spike in early December. Downloads were fairly stable, peaking at 1.9K in mid-December, while active users increased towards the end, reaching 7.3K.

WGT Golf: Realistic Golf Game maintained a consistent revenue, peaking at $7K in the final week. Downloads and active users saw an upward trend in December, with downloads reaching 2K and active users peaking at 3.5K.

Ultimate Golf!, another title from Miniclip.com, had a steady revenue throughout the quarter, hovering around $5K to $7K. Downloads showed a slight increase in December, peaking at 1.4K, while active users remained stable around 5.2K.

Golf Dreams experienced modest revenue, with a peak of $570 in early November. Downloads saw a significant rise in October, reaching 1.8K, while active users peaked at 5.3K in early December.

These insights highlight the dynamic performance of golf games in Australia, with more detailed data available on Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026