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AI Insights · Timothy · January 2026

Top 5 Golf Games Performance in South America Q4 2025

Explore the performance metrics of the top 5 golf games on a unified platform in South America during Q4 2025, based on Sensor Tower data.

Top 5 Golf Games Performance in South America Q4 2025

In the fourth quarter of 2025, the top golf games on a unified platform in South America showed varied performance metrics. The data, sourced from Sensor Tower, highlights trends in weekly downloads, revenue, and active users.

Golf Clash - Golfing Simulator by Electronic Arts saw its weekly downloads peak at about 5.2K in late October and again at 4.6K in the last week of December. Revenue peaked at approximately $4.5K in early October, but displayed a gentle decline throughout the quarter. Active users fluctuated, starting at 6.8K and ending the quarter at 6.4K.

Golf Rival - Multiplayer Game from Zynga Inc. experienced a remarkable rise in downloads, from 9.3K in early November to a peak of 19.5K in early December. Its revenue saw a significant increase, reaching $3.3K in mid-November. Active users also rose, starting at 16.2K and peaking at 39.7K in early December.

Golf Battle by Miniclip.com maintained strong download numbers, with a high of 25.1K in early November. Revenue reached a peak of $2.4K in early December. The game’s active user base grew steadily, culminating in 156K by the end of December.

WGT Golf: Realistic Golf Game showed modest performance with revenue peaking at $635 in early December. Downloads remained low, peaking at 378 in the last week of December, while active users remained stable around 3K throughout the quarter.

Golf King - World Tour from Rising Wings, Inc. saw its weekly revenue peak at $848 in early December. Downloads varied, peaking at 8.9K in late December. Active users hovered around 38K, closing the quarter at a similar figure.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026