AI Insights · Timothy · January 2026
Top 5 Golf Games Performance in Lithuania, Q4 2025
Explore the Q4 2025 performance of the top 5 golf games in Lithuania, featuring trends in downloads, revenue, and active users on a unified platform.
In the fourth quarter of 2025, the top golf games in Lithuania saw varied performance in terms of downloads, revenue, and active user engagement. Here's a closer look at how each app fared, based on data from Sensor Tower.
Golf Rival - Multiplayer Game by Zynga Inc. experienced fluctuations in weekly revenue, peaking at approximately $310 in late November before ending the year with $212. Downloads showed a notable increase in early December, reaching 27K, but saw a significant drop towards the end of the quarter. Active users remained fairly stable, with a slight decline from 150K at the start to 126K by the end of December.
Golf Clash - Golfing Simulator from Electronic Arts displayed a revenue peak of around $201 in early October and another surge to $154 in December. Downloads fluctuated with a peak of 27K in September, while active users showed a downward trend, ending at 21K by December.
Golf Battle by Miniclip.com saw consistent revenue growth, reaching a high of $189 in late December. Downloads peaked at 134K in late October but declined steadily thereafter. Active user numbers were robust, starting at 515K and maintaining strength with a slight dip to 400K by the quarter's end.
Golf Orbit: Perfect Swing from TapNation had modest revenue, peaking at $21 in early December. Downloads saw gradual growth, with a peak of 28K in December. Active users increased from 12K to 37K, indicating a positive trend in user engagement.
Golf Impact - Real Golf Game by QUICKWINSTUDIO had limited activity, with revenue peaking at $28 in December. The app's downloads were minimal, and active users remained mostly unchanged at around 3K.
For more detailed insights and data, visit Sensor Tower.