AI Insights · Timothy · January 2026
Top Golf Games in Ireland on Unified Platform Q4 2025
Explore the performance trends of the top golf games in Ireland during Q4 2025, including revenue, downloads, and active users insights.
In the fourth quarter of 2025, the top golf games on a unified platform in Ireland showcased varied performance metrics. Here's a detailed look at each game's trends in revenue, downloads, and active users, based on data from Sensor Tower.
Golf Clash - Golfing Simulator from Electronic Arts experienced fluctuations in weekly revenue, peaking at approximately $4.9K mid-December, while downloads saw a general decline from 700 in late September to 300 by the end of December. Active users showed a slight downward trend, reducing from 2.4K to around 2.1K over the quarter.
Golf Rival - Multiplayer Game by Zynga Inc. had its revenue peak at $1.2K in late December, with a notable increase in downloads from 173 in late September to 206 by the end of the quarter. Active user numbers slightly decreased, starting at 1.6K and ending at 1.4K.
WGT Golf: Realistic Golf Game maintained a steady revenue with a peak of $872 in late October. Downloads were variable, with a significant rise to 256 in late December. Active users saw a steady increase from 416 to 388 by the quarter's end.
Golf Battle by Miniclip.com had consistent weekly revenue, reaching $683 in early December. Downloads fluctuated, peaking at 839 in late October. Active users remained high, starting at 8.1K and tapering slightly to 7.4K.
Finally, Ultimate Golf!, also by Miniclip.com, showed a peak in weekly revenue of $616 in early December. Downloads decreased from 232 to 137 over the quarter, while active users slightly decreased from 1.2K to 942.
For more detailed insights and data analysis, visit Sensor Tower's platform.