AI Insights · Timothy · January 2026
Top 5 Golf Games Performance in Finland Q4 2025
Explore the performance trends of the top 5 golf games in Finland during Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, the top golf games on a unified platform in Finland showed varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each of these popular games fared.
Golf Clash - Golfing Simulator from Electronic Arts experienced fluctuations in weekly revenue, starting at approximately $1.7K and ending the quarter around $1.2K. Downloads were relatively stable, hovering around 80 per week, with a peak of 91 in mid-October. Active users saw a decline from 746K to 588K over the quarter.
Golf Rival - Multiplayer Game by Zynga Inc. showed some variability, with revenue ranging from $365 to $941, peaking in early December. Downloads peaked at 90 in late December, while active users decreased from 583K to 458K by the quarter's end.
Golf Battle by Miniclip.com saw a decline in revenue, starting at $1.2K and dropping to $377. Downloads fluctuated, reaching a high of 398 in late December. Active users showed a slight increase, ending the quarter at 2.6M.
WGT Golf: Realistic Golf Game had a steady revenue stream, with a notable increase towards the end of the quarter, finishing at $272. Downloads saw a significant jump, reaching 109 in late December, while active users increased from 54K to 94K.
Ultimate Golf!, also from Miniclip.com, maintained consistent revenue, peaking at $303 in late November. Downloads were relatively low, with a peak of 59 at the quarter's end. Active users increased from 1.02M to 1.18M.
These insights highlight the dynamic nature of the mobile gaming market in Finland. For more detailed analysis and data, visit Sensor Tower.