AI Insights · Timothy · January 2026
Top Golf Games Performance on Unified Platform in Europe Q4 2025
Explore the performance trends of the top 5 golf games in Europe during Q4 2025, analyzing downloads, revenue, and active users on a unified platform.
In the fourth quarter of 2025, the top golf games on a unified platform in Europe showcased diverse performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the market dynamics for these popular applications.
Golf Clash - Golfing Simulator from Electronic Arts experienced fluctuations in weekly revenue, peaking at approximately $287K in late October and ending the quarter around $191K. Downloads varied, reaching a high of 21.6K in October, while active users saw a peak of 93.8K in early December, before settling at 64.9K.
Golf Rival - Multiplayer Game by Zynga Inc. demonstrated a steady increase in revenue, culminating at $89.7K in late December. Downloads remained relatively stable, with a slight uptick to 16.8K in October. Active users increased towards the end of the quarter, reaching 84.5K.
Golf Battle from Miniclip.com saw consistent downloads, peaking at 44.2K in late December, while revenue reached its highest at $50.7K in early December. The game maintained a strong active user base, peaking at 434.7K in December.
Ultimate Golf!, also by Miniclip.com, experienced revenue fluctuations with a peak of $35.7K in early December. Downloads were modest, reaching a high of 9K in October. Active users showed a slight increase towards the end of the quarter, ending at 59.7K.
WGT Golf: Realistic Golf Game from WGT displayed stable revenue patterns, peaking at $31.3K in late December. Downloads remained low but saw an increase to 7.3K in late December. Active users showed a gradual increase, ending the quarter at 15K.
For more detailed insights into these trends, visit Sensor Tower's platform for comprehensive analysis and data.