AI Insights · Timothy · January 2026
Top 5 Free-to-Play Games in Ecuador: Q4 2025 Performance
Explore the performance of the top 5 free-to-play games on a unified platform in Ecuador during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the Ecuadorian gaming market saw notable performances from the top free-to-play games on a unified platform. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users, with data provided by Sensor Tower.
Roblox from Roblox Corporation showed a fluctuating pattern in weekly downloads, starting strong with over 74K downloads in early October, but witnessing a gradual decrease to around 47K by early December. Despite this decline, weekly revenue remained relatively stable, peaking at approximately $12.7K at the start of October and ending the quarter around $12.4K. Active users saw a dip from 2.5M to about 1.9M before rising again to 2.2M by the end of the quarter.
Block Blast! by Hungry Studio experienced a steady increase in weekly downloads, reaching a peak of over 101K in late December. Active users followed a similar upward trend, growing from 247K to over 572K by the quarter's end.
Imposter - Who is the Spy? from Cosmicode Lda saw significant growth in weekly downloads, starting at just 331 in late September and increasing to 93K by the end of December. Revenue also climbed, from negligible amounts to $2.8K at the end of the quarter. Active users showed a parallel rise from 418 to over 131K.
Free Fire x JUJUTSU KAISEN, published by Garena, maintained a strong presence with weekly revenue peaking at $87.2K in late December. Downloads varied throughout the quarter, peaking at 55.7K in late October. Active users showed fluctuations but ended the quarter strong at over 1.3M.
Clash Royale by Supercell exhibited a stable performance in weekly downloads, with numbers hovering around 30K to 48K throughout the quarter. Revenue remained consistent, reaching up to $30.9K in early December. Active users steadily increased, peaking at over 576K.
These insights provide a clear picture of the gaming landscape in Ecuador, reflecting diverse trends in player engagement and revenue generation. For more detailed analytics and data, visit Sensor Tower.