AI Insights · Timothy · January 2026
Top 5 First Person Games in Netherlands Q4 2025: Performance Insights
Discover the performance trends of the top 5 first-person games in the Netherlands during Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, the top five first-person games in the Netherlands showed varied performance across downloads, revenue, and active users. This analysis, based on Sensor Tower data, provides a closer look at these metrics for each game.
I Am Monkey - original game from Estoty experienced a notable rise in weekly downloads, peaking at 17K in mid-November before gradually declining to around 5.9K by the end of December. Weekly revenue started at a modest $12 and increased to approximately $86 by late December. The weekly active users also showed growth, reaching 13.6K in mid-November, then fluctuating down to about 7.7K.
Teacher Simulator: Study Time! by Kwalee Ltd saw a decrease in downloads, from 3.2K in early October to around 2.3K by the end of December. Revenue showed a slight increase towards the end of the quarter, with a peak of $83 in late December. Active users remained fairly stable, with slight fluctuations, ending the quarter at about 7.1K.
Annoying Uncle Punch Game, published by Zain UI Abideen, maintained consistent download numbers around 3.4K to 4.2K throughout the quarter. Revenue was minimal but saw a small peak of $12 in late December. Active users hovered around the mid-20Ks, finishing the quarter at approximately 29K.
Sniper 3D: Gun Shooting Games by Wildlife Studios had a stable download trend, with numbers ranging from 2.2K to 3.3K. Revenue peaked at $3.5K in late October and then fluctuated around $2K. Active users declined from 7.9K in early October to around 4K by the end of December.
Finally, Call of Duty®: Mobile from Activision Publishing, Inc. demonstrated strong performance. Weekly downloads increased from 2K to just under 4K by late December. Revenue peaked at $60K in late December, while active users grew steadily from 26K to nearly 40K, indicating robust engagement.
For more detailed insights and data, visit Sensor Tower's platform.