AI Insights · Timothy · January 2026
Top Fidget Toys Games Performance in Europe Q4 2025
Explore the performance of the top fidget toy games on a unified platform in Europe during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the top fidget toy games on a unified platform in Europe showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at the trends for each game, based on data from Sensor Tower.
Antistress - Relaxing games saw a notable increase in weekly downloads, peaking at approximately 139K by the end of December. Revenue followed a similar upward trend, reaching $947 in the last week of the quarter. Active user numbers also climbed, starting at 1.34M and ending the year at approximately 1.70M.
For Rolling ASMR, weekly revenue remained relatively stable, hovering around $300, while active users experienced a slight decline, moving from 9.9K to about 8.7K by the end of the quarter.
Tappy: Self Care Fidgeter exhibited a consistent pattern in revenue, with fluctuations between $200 and $400. Downloads remained modest, with a slight uptick in the final weeks, reaching over 600. Active users slightly decreased from 6.8K to 6.1K.
Triple A HD: Guided Meditation experienced a surge in downloads mid-quarter, peaking at 11.9K, while revenue peaked early at $809, before settling around $100. Active users peaked at over 42K before gradually declining to approximately 37K.
Finally, Pixel Demolish showed fluctuating download numbers, reaching a high of 6.5K in November. Revenue varied between $100 and $300, while active users remained steady around 31K towards the quarter's end.
For more insights into app performance, visit Sensor Tower.