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AI Insights · Timothy · January 2026

Top Educational Games Performance in South America Q4 2025

Explore the performance of the top educational games in South America during Q4 2025, with insights into downloads, revenue, and active users.

Top Educational Games Performance in South America Q4 2025

In the fourth quarter of 2025, the educational games sector in South America witnessed notable trends across various applications. Here’s a closer look at the top five performers, based on data from Sensor Tower.

Lingokids - Play and Learn from Monkimun Inc saw a consistent rise in weekly revenue, ending the quarter at approximately $38.8K. Downloads peaked at 119K in mid-October, while active users fluctuated, reaching a high of 376K before settling at 348K by the end of December.

Buddy.ai: Kids Learning Games experienced a steady increase in weekly revenue, closing the quarter at $13.6K. Downloads showed a peak of 113K in mid-November, and active users declined slightly from 260K to 179K over the quarter.

For Kids Games: For Toddlers 3-5 by RV AppStudios LLC, weekly downloads showed a general upward trend, reaching 62K in late December. Active users rose steadily, culminating at 328K by the quarter’s end.

Baby Games: Piano, Baby Phone, also from RV AppStudios LLC, maintained a strong user base, with active users reaching 485K by the end of December. Downloads increased to 53K in late December, indicating growing interest.

Finally, Minecraft Education by Mojang saw a steady climb in active users, peaking at 171K in early December. Weekly downloads ended the quarter at 47K, showing a resurgence in interest towards the end of the year.

These insights highlight the dynamic nature of the educational games market in South America, where user engagement and revenue trends provide valuable perspectives for stakeholders. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026