AI Insights · Timothy · January 2026
Top Educational Games in Slovenia Q4 2025: Unified Platform Insights
Explore the performance trends of top educational games in Slovenia during Q4 2025, with insights from Sensor Tower on downloads, revenue, and active users.
In the fourth quarter of 2025, the educational games sector in Slovenia saw varied performance across top applications on the unified platform, according to Sensor Tower data.
Minecraft Education demonstrated consistent weekly downloads, peaking at 234 in early December. The app maintained a stable base of weekly active users, fluctuating between 792 and 971 throughout the quarter.
LogicLike: Kids Learning Games showed a noticeable increase in weekly revenue, reaching approximately $137 by the end of December. Downloads also increased, with a peak of 210 in early December, while active users rose steadily, ending the quarter at 224.
Times Tables: Multiplication experienced a gradual rise in active users, reaching 257 by December's end. Downloads showed an upward trajectory, culminating at 197 in the final week of December. Revenue peaked at $15 in the same period.
Lingokids - Play and Learn had fluctuating revenue, with a notable peak of $445 in mid-October. Downloads remained relatively stable, while active users consistently increased, ending the quarter at 304.
Kids Games: For Toddlers 3-5 maintained a steady download rate, with a peak of 176 in late September. Active users displayed a slight increase, reaching 356 by the end of December.
These insights offer a snapshot of the educational app landscape in Slovenia for Q4 2025. For more detailed data and analysis, visit Sensor Tower.