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AI Insights · Timothy · January 2026

Top Educational Games Performance in Qatar, Q4 2025

Explore the trends in downloads, revenue, and active users for the top educational games in Qatar during Q4 2025, based on Sensor Tower data.

Top Educational Games Performance in Qatar, Q4 2025

In the fourth quarter of 2025, the top educational games in Qatar showcased varying trends in downloads, revenue, and active user metrics. Data sourced from Sensor Tower provides a comprehensive view of these apps' performance on a unified platform.

Minecraft Education from Mojang saw its weekly downloads start at around 697, gradually declining to 390 by the end of December. Active users showed a similar pattern, beginning at 1.4K and ending at 1.2K. Revenue remained negligible throughout the quarter.

Lingokids - Play and Learn, published by Monkimun Inc, experienced a steady weekly revenue increase, peaking at approximately $2.8K in late December. Downloads fluctuated between 326 and 493, while active users ranged from 1.7K to 1.9K, maintaining relative stability.

Keiki Learning games for Kids by BENIPOL LIMITED showed a consistent revenue trend, closing the quarter at $1.4K. Downloads saw a minor rise, with numbers varying from 292 to 472. Active users remained steady, hovering around 1K to 1.1K.

Buddy.ai: Kids Learning Games from MyBuddy.ai had modest revenue figures, fluctuating between $18 and $197. Downloads showed similar variability, starting at 543 and dropping to 317. Active user numbers also demonstrated fluctuations, ranging from 448 to 707.

Spedia - سبيديا experienced an uneven trend with downloads peaking at 1.6K in mid-October but dropping to zero by the end of December. Revenue reflected this inconsistency, with highs of $387 and periods of no revenue.

These insights highlight the diverse performance of educational apps in Qatar, with more detailed data available from Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026