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AI Insights · Timothy · January 2026

Top 5 Educational Games Performance in Portugal - Q4 2025

Discover the performance trends of the top 5 educational games on a unified platform in Portugal during Q4 2025, featuring data on downloads, revenue, and active users from Sensor Tower.

Top 5 Educational Games Performance in Portugal - Q4 2025

In the fourth quarter of 2025, the educational games sector in Portugal exhibited varied performance across the top five applications on a unified platform. Here’s a closer look at their trends:

LogicLike: Kids Learning Games showed a consistent upward trajectory in weekly downloads, culminating at approximately 2.6K by the end of December. Revenue followed a similar pattern, peaking at $910 in the last week. Active users also rose, reaching about 2.8K.

For Lingokids - Play and Learn, weekly revenue fluctuated, reaching a high of $1.7K in December. Downloads varied, with a notable increase in the final week to around 1K. Active users saw a gradual increase, ending the quarter near 4K.

Kids Games: For Toddlers 3-5 maintained steady weekly downloads, with a peak of 1.3K in late December. Active user numbers grew steadily, reaching 4.3K by the quarter's end.

Minecraft Education experienced stable download figures, slightly increasing towards 662 in the final week. Active users remained robust throughout, peaking at 3.7K mid-December.

Lastly, Baby Games: Piano, Baby Phone had modest download numbers, climbing to 743 by the end of the quarter. Active users showed a significant rise, finishing at 5.7K.

These insights, sourced from Sensor Tower, highlight the dynamic growth and engagement within the educational games market in Portugal. For further analysis and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026