AI Insights · Timothy · January 2026
Top Educational Games Performance in Poland Q4 2025
Explore the performance trends of the top educational games in Poland during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, Poland saw notable trends in the educational games sector across a unified platform. Here's a detailed look at the top five applications.
Buddy.ai: Kids Learning Games from MyBuddy.ai experienced a steady revenue increase, peaking at around $9K in mid-October. Weekly downloads fluctuated, reaching a low of 4.6K in late October and climbing to 6.5K by the end of December. Active users showed resilience, maintaining around 14K throughout the quarter.
LogicLike: Kids Learning Games by Massiana saw its revenue rise to $9.7K at the end of December. Downloads surged significantly, hitting over 7K in mid-December, while active users increased from 7.6K to 12.7K, demonstrating strong user engagement.
Minecraft Education by Mojang maintained a steady download rate, peaking at 3.3K in the last week of December. Active users remained relatively stable, fluctuating slightly around 15K.
Times Tables: Multiplication from Genioworks Consulting experienced a gradual decline in revenue, ending the quarter at approximately $163. Downloads also decreased, with a notable dip to 1.1K in late December. Active users followed a similar trend, dropping to about 5.6K.
Kids Games: For Toddlers 3-5 by RV AppStudios LLC saw a significant increase in downloads, reaching 2.7K at the end of the year. Active users grew steadily, ending the quarter at 7.1K.
These insights from Sensor Tower highlight the dynamic nature of the educational games market in Poland, with varying trends in downloads, revenue, and user engagement. For more detailed insights, visit Sensor Tower's platform.