AI Insights · Timothy · January 2026
Top Educational Games Performance in Oceania Q4 2025
Explore the performance trends of the top educational games in Oceania for Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, educational games in Oceania showed varied performance metrics across downloads, revenue, and active user trends. This analysis, sourced from Sensor Tower, highlights the top five educational games on a unified platform.
Minecraft Education experienced a notable increase in weekly downloads, peaking at approximately 14.6K in early December. Active users also rose significantly from 50.9K to 94.2K by the end of the quarter. Revenue, however, showed sporadic activity with occasional peaks.
Reading Eggs - Learn to Read maintained strong weekly revenue, reaching a high of about $128K in late November. Downloads remained steady around the 4K mark, while active users increased from 40K to 63.2K over the quarter.
Lingokids - Play and Learn saw consistent weekly revenue, with a peak of approximately $29.1K in mid-November. Downloads fluctuated, ending the quarter at around 4K. Active users decreased slightly but remained around 11K throughout.
PAW Patrol Academy NETFLIX had modest revenue with a peak of $3.5K in early December. Downloads showed an increase later in the quarter, reaching about 4.4K. Active user numbers remained consistent around the 11K mark.
Khan Academy Kids did not generate revenue but showed a steady increase in downloads, peaking at 3.1K in late December. Active users also increased from 16K to 22.9K over the quarter.
These games demonstrate diverse growth patterns, reflecting their unique user engagement strategies. For more detailed insights, visit Sensor Tower.