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AI Insights · Timothy · January 2026

Performance of Top Educational Games in Italy Q4 2025

Explore the performance trends of the top educational games in Italy during Q4 2025, based on Sensor Tower data.

Performance of Top Educational Games in Italy Q4 2025

In the fourth quarter of 2025, the top educational games in Italy showcased diverse performance trends across downloads, revenue, and active users, as reported by Sensor Tower. Here's a detailed look at these apps:

LogicLike: Kids Learning Games from Massiana saw a remarkable increase in weekly revenue, culminating at approximately $3.7K in the year's final week. Downloads followed a similar upward trajectory, peaking at 5.5K. Active users also rose, starting at 4.6K and reaching 6.5K by the end of December.

Lingokids - Play and Learn from Monkimun Inc experienced consistent revenue, peaking at $4.7K in early November. Weekly downloads fluctuated, reaching a high of 3.2K in October, while active users increased to 7K by the quarter's end.

Baby Games: Piano, Baby Phone from RV AppStudios LLC maintained a steady download rate, with a notable peak of 2.8K in late December. Active users remained stable, ending the quarter at 21.3K.

Times Tables: Multiplication by Genioworks Consulting & It-Services UG saw modest revenue, peaking at $197 in November. Downloads saw a decrease towards the end of the quarter, from 2.1K to 1.5K, while active users slightly recovered to 5.2K by December.

Speech Blubs: Language Therapy from Blub Blub Inc saw revenue increase to $1.4K in mid-November. Downloads fluctuated significantly, with a sharp decline to 78 in December, while active users showed a gradual increase back to 1.7K by the year's close.

For more detailed insights into these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026