State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2026

Top 5 Educational Games Performance in Europe Q4 2025

Explore the performance of top educational games in Europe during Q4 2025, with insights from Sensor Tower on downloads, revenue, and active users.

Top 5 Educational Games Performance in Europe Q4 2025

In the fourth quarter of 2025, the educational games category saw notable activity across Europe on a unified platform. Here’s a breakdown of the performance of the top five educational apps, based on data from Sensor Tower.

Buddy.ai: Kids Learning Games from MyBuddy.ai showed a consistent increase in weekly revenue, peaking at approximately $27K by the end of December. Weekly downloads fluctuated, starting at about 85K and ending at 74K, while active users varied between 205K and 266K.

Okuyorum experienced a sharp decline in weekly downloads, starting at 102K and dropping to 16K by the end of the quarter. Active users also decreased from 167K to 222K over the same period.

Times Tables: Multiplication from Genioworks maintained a steady revenue stream around $4.4K weekly. Downloads witnessed a significant increase, reaching 74K in early December, while active users remained stable, hovering around 180K.

Lingokids - Play and Learn by Monkimun Inc saw an impressive rise in revenue, hitting $105K in the final week. After a peak in downloads in mid-October, numbers stabilized around 69K by the quarter's end. Active users showed slight fluctuations, with figures around 250K.

Minecraft Education by Mojang had a stable download trend, ending the quarter with 52K weekly downloads. Active users remained consistently above 243K throughout the quarter.

These insights reflect the dynamic nature of educational games in Europe. For more detailed analytics and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026