AI Insights · Timothy · January 2026
Top Educational Games Performance in Dominican Republic Q4 2025
Explore the performance trends of the top educational games in the Dominican Republic during Q4 2025, featuring insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the performance of the top educational games in the Dominican Republic showed varied trends across downloads, revenue, and active user metrics. Here's an overview of the leading apps based on data from Sensor Tower.
Buddy.ai: Kids Learning Games from MyBuddy.ai experienced fluctuations in weekly revenue, peaking at around $349 in early October and seeing a dip to $235 by late December. Downloads began at approximately 6K, declining to just over 2.4K by the end of the year. Meanwhile, weekly active users decreased from nearly 10K to about 5.6K.
Lingokids - Play and Learn, published by Monkimun Inc, saw a revenue peak of approximately $1.3K in mid-December. Downloads peaked at over 4.3K in mid-October, but decreased to around 1.5K by the end of December. Active users started at 13.7K, with a slight decline to 11.8K by year-end.
Math Kids - Add,Subtract,Count by RV AppStudios LLC, which reported no revenue, showed a consistent increase in downloads, starting at 1.1K and reaching over 1.6K by late December. Active users also increased steadily, ending the quarter at 2.1K.
Kids Games: For Toddlers 3-5, another app from RV AppStudios LLC, also reported no revenue. Downloads remained relatively stable, starting at 1.1K and ending at 1.4K. Active users fluctuated slightly, ending at about 5.5K.
LogicLike: Kids Learning Games by Massiana saw weekly revenue peaking at $722 in late October. Downloads started at 1.2K, peaking at nearly 2K by the end of December. Active users showed a slight increase, ending the quarter at 3.4K.
These insights provide a snapshot of the competitive landscape for educational games in the Dominican Republic, with more detailed data available on Sensor Tower.