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AI Insights · Timothy · January 2026

Top Educational Games in Australia Q4 2025: Performance Overview

Explore the performance trends of the top educational games in Australia during Q4 2025, highlighting downloads, revenue, and active users.

Top Educational Games in Australia Q4 2025: Performance Overview

In the fourth quarter of 2025, the top educational games in Australia demonstrated diverse performance trends on the unified platform. Here's a detailed look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.

Minecraft Education by Mojang saw a significant increase in weekly downloads, peaking at around 13.3K in mid-December. Active users also rose steadily, from 47.8K at the start of the quarter to 91.3K by the end.

Reading Eggs - Learn to Read, from Blake eLearning, experienced a notable peak in weekly revenue, reaching approximately $120K in late November. Downloads remained relatively stable, with a slight peak at 4.3K in late November, while active users grew from 36.8K to 60.5K over the quarter.

Lingokids - Play and Learn by Monkimun Inc showed a consistent revenue stream, peaking at about $27K in mid-November. Downloads fluctuated, with a rise to 3.8K in late December. Active users saw a slight increase towards the end of the quarter, ending with 9.3K.

PAW Patrol Academy NETFLIX, launched by Netflix, Inc., had moderate revenue, peaking at $3.2K in early December. Downloads saw an increase from 1.1K in late October to 4K by mid-December, while active users remained steady around 9K.

Khan Academy Kids maintained a consistent user base, with active users increasing from 14.7K to 21.5K by late December. Downloads peaked at 2.8K in late December, showcasing a stable growth pattern.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026