AI Insights · Timothy · January 2026
Top 5 Educational Games Performance in UAE Q4 2025
Explore the performance trends of the top educational games in the UAE during Q4 2025, featuring insights on downloads, revenue, and active users.
In the fourth quarter of 2025, Lingokids - Play and Learn from Monkimun Inc experienced fluctuations in its weekly revenue, peaking at approximately $12.5K in late September, with a slight dip to $8.8K in early October. Downloads showed a noticeable increase mid-quarter, reaching 3.4K in mid-October. Active users saw a consistent rise, culminating at 9.3K by the end of December.
Minecraft Education from Mojang had modest revenue, with occasional peaks such as $7 in mid-October. Weekly downloads remained relatively stable, averaging around 2.4K. The app maintained a strong user base, with active users fluctuating, peaking at 42.5K in early October before settling around 24.5K by December's end.
Keiki Learning games for Kids by BENIPOL LIMITED showed a steady weekly revenue trend, hovering around $4.8K by the end of December. Downloads saw a gradual increase, reaching 2.2K at the quarter's close. Active users steadily increased, ending the quarter at 4.9K.
عدنان معلم القرآن from TAG MEDIA FOR ADVERTISING AGENCY had a stable download rate, averaging around 1.6K early in the quarter and decreasing to 1K by the end. Active users remained consistent, with a peak of 6.8K in late October.
Buddy.ai: Kids Learning Games by MyBuddy.ai saw a varying revenue trend, ending the year at approximately $334. Downloads fluctuated, reaching 1.9K in late September. Active users showed a slight upward trend, finishing the quarter at about 2K.
These insights are based on Sensor Tower data, providing a detailed look into the educational gaming landscape in the UAE. For more comprehensive analytics, visit Sensor Tower's platform.