AI Insights · Timothy · January 2026
Top Educational Games Performance on Unified Platforms in the US, Q4 2025
Explore the performance of the top educational games in the US during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the educational game apps market in the United States saw notable trends across key performance metrics. Here's a look at the top five performers based on data from Sensor Tower.
Lingokids - Play and Learn from Monkimun Inc experienced a fluctuating revenue pattern, peaking at approximately $377K in the final week of December. Weekly downloads increased significantly towards the end of the quarter, reaching over 72K, while active users remained strong, closing the quarter at about 473K.
Kiddopia: Kids Learning Games by Kiddopia, Inc. showed a consistent revenue trend, ending December with $231K. Downloads surged to 48K in the last week, with active users peaking around 71K in October before settling at 40K by year-end.
ABCmouse Classic from Age of Learning, Inc. maintained a steady revenue, closing the quarter with $205K. Downloads hovered around 16K by the end of December, while active users showed a decrease, ending the quarter at approximately 310K.
Keiki Learning games for Kids by BENIPOL LIMITED saw a slight revenue increase to $154K by the end of December. Downloads peaked at 29K in the last week of the quarter, with active users also rising to 79K.
Finally, Learn to Read - Reading.com from Teaching.com experienced a decline in revenue, ending December at $122K. Downloads varied throughout the quarter, closing with approximately 17K, while active users decreased to 58K.
These insights from Sensor Tower illustrate the dynamic nature of the educational game market, with varying trends in downloads, revenue, and active users across different apps. For more detailed analytics and insights, visit Sensor Tower's platform.