AI Insights · Timothy · January 2026
Top Educational Games Performance in Poland, Q4 2025
Explore the performance of the top educational games on a unified platform in Poland during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, several educational games have shown remarkable performance on the unified platform in Poland. The data provided by Sensor Tower offers a detailed look into the trends for each of these top applications.
Buddy.ai: Kids Learning Games from MyBuddy.ai experienced fluctuations in weekly revenue, starting at approximately $7.4K and peaking at $9.1K in mid-October. Weekly downloads varied, with a low of 4.6K and a peak of 6.7K, while active users ranged from 11.9K to 15.3K by the end of the quarter.
LogicLike: Kids Learning Games showed an upward trend in revenue, closing the quarter at about $9.7K. Downloads increased significantly from 2.7K to 7.5K, and active users rose from 7.6K to 12.8K, indicating growing user engagement.
Lingokids - Play and Learn saw a stable revenue pattern, peaking at $3.6K in mid-November. Downloads were inconsistent but ended on a high note at 2.2K, and active users increased from 3.2K to 4.3K.
Learn English – Studycat experienced modest revenue, peaking at $1.3K in early December. Downloads remained low, with a peak of 336, while active users showed slight fluctuation, ending at 527.
Multiplication Games For Kids witnessed stable revenue, with the highest at $905 in early December. Downloads saw a peak of 884, and active users increased from 2.3K to 2.6K.
These insights highlight the dynamic nature of the educational games market in Poland, with varying trends in downloads, revenue, and active user engagement. For more detailed analytics, visit Sensor Tower's platform.