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AI Insights · Timothy · January 2026

Top 5 Educational Games Performance in Peru, Q4 2025

Explore the performance trends of the top educational games in Peru during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Educational Games Performance in Peru, Q4 2025

In the fourth quarter of 2025, the top educational games on the unified platform in Peru showcased varied performance trends. Here’s a closer look at the data, provided by Sensor Tower.

Lingokids - Play and Learn from Monkimun Inc saw a notable increase in weekly revenue, peaking at approximately $3.1K in the final week of December. Downloads surged mid-quarter, reaching around 15.7K in mid-November, while active users fluctuated, ending the year at about 22.7K.

Buddy.ai: Kids Learning Games by MyBuddy.ai experienced a steady rise in revenue, with a peak of around $1.1K in December. Downloads were highest in November at 8.9K, and active users increased steadily to about 11.4K by the end of the quarter.

LogicLike: Kids Learning Games, published by Massiana, had revenue reaching up to $1.1K in December. Downloads saw a significant increase towards the end of the quarter, peaking at approximately 5.9K in the last week, with active users reaching 8.5K.

Keiki Learning games for Kids from BENIPOL LIMITED maintained a steady revenue flow, reaching about $649 in mid-December. Downloads also saw a notable increase, peaking at 1.2K in the final week, while active users hit a high of 1.3K.

Lastly, Speech Blubs: Language Therapy by Blub Blub Inc. showed a consistent revenue stream, with a peak of $519 in early October. Downloads remained relatively stable with a peak of 403 in mid-November, and active users hovered around 290 by the end of December.

These insights indicate diverse trends in user engagement and monetization within the educational games sector in Peru. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026