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AI Insights · Timothy · January 2026

Performance of Top 5 Educational Games in the Middle East Q4 2025

Explore the performance trends of the top educational games on a unified platform in the Middle East during Q4 2025, with insights from Sensor Tower.

Performance of Top 5 Educational Games in the Middle East Q4 2025

In the final quarter of 2025, the top educational games on the unified platform in the Middle East displayed varied performance metrics. Here's a closer look at how these applications fared based on data from Sensor Tower.

Lingokids - Play and Learn from Monkimun Inc showed consistent weekly revenue, averaging around $28K, with a peak of $31.9K in late December. Downloads saw a significant increase mid-quarter, reaching up to 17.3K in November, while active users peaked at 68.2K during the same period.

Keiki Learning games for Kids, published by BENIPOL LIMITED, maintained steady weekly revenue, closing the quarter at approximately $14.2K. Downloads fluctuated, starting at 10K and settling around 6.5K by the end of December. Active users showed a slight rise towards the end of the quarter, reaching 20.4K.

TinyTap: Kids' Learning Games experienced a decline in both downloads and active users. Revenue started at $6.2K and dipped to $3.6K mid-quarter before recovering to $5K in December. Downloads fell from 780 to 376, while active users decreased from 816 to 589.

LogicLike: Kids Learning Games by Massiana saw a steady revenue increase, closing at $4.2K. Downloads surged in December, peaking at 5.6K. Active users also increased, reaching a high of 9.2K mid-December.

Buddy.ai: Kids Learning Games from MyBuddy.ai had stable revenue figures, ending at $2.9K. Downloads were highest at the start of the quarter with 19K, dropping to 11.8K by year-end. Active users remained consistent, with a notable peak of 26.5K at the beginning of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026