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AI Insights · Timothy · January 2026

Top Educational Games Performance in Luxembourg: Q4 2025

Explore the performance of the top 5 educational games apps in Luxembourg during Q4 2025, with insights on downloads, revenue, and active users.

Top Educational Games Performance in Luxembourg: Q4 2025

In the fourth quarter of 2025, educational games saw varying levels of performance in Luxembourg, with data sourced from Sensor Tower providing valuable insights into trends across the top five apps.

Lingokids - Play and Learn showed a steady increase in weekly revenue, peaking at approximately $450 in mid-December. Weekly downloads fluctuated, with a notable rise to 169 in late October, while active users increased from 209 to 283 by the end of the quarter.

LogicLike: Kids Learning Games experienced a spike in revenue in late November, reaching around $324. Downloads remained relatively stable, ending the quarter at 63, while active users saw a gradual increase, reaching 82 by December.

Keiki Learning games for Kids maintained a consistent revenue stream, peaking at $196 in late October. Downloads remained low throughout the quarter, with a slight increase towards the end, while active users showed a small upward trend, closing at 116.

BayaM : Podcasts, jeux & films had a notable revenue peak of $227 in the final week of December. Downloads were minimal, with a slight increase towards the end of the quarter, while active users remained steady, closing at 36.

Reading Eggs - Learn to Read saw a surge in revenue at the start of December, reaching $176. Downloads and active users remained low throughout the quarter.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026