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AI Insights · Timothy · January 2026

Top Educational Games Performance in Lithuania: Q4 2025

Explore the performance trends of the top educational games in Lithuania during Q4 2025, with insights from Sensor Tower.

Top Educational Games Performance in Lithuania: Q4 2025

In the fourth quarter of 2025, Lithuania's educational games market saw interesting trends across the top applications on a unified platform, according to Sensor Tower data.

Lingokids - Play and Learn from Monkimun Inc experienced notable fluctuations in revenue, starting at approximately $721 and peaking at $1K by mid-December. Downloads declined throughout the quarter, starting from 506 and dropping to 303 by the end of December. Active users showed a similar trend, starting at 916 and ending at 798.

Edukaciniai žaidimai ALPA maintained a steady revenue stream, peaking at $739 in early November before ending the quarter at $468. Downloads saw a peak of 923 in late October, followed by a decline, ending the quarter at 589.

LogicLike: Kids Learning Games from Massiana showed a varied revenue trend, reaching a high of $368 in early November and closing the quarter at $198. Downloads fluctuated, peaking at 222 in mid-November. Active users increased from 299 to a peak of 404 in mid-November.

Buddy.ai: Kids Learning Games observed its highest revenue at $247 in early December, with downloads starting at 502 and showing a significant drop to 245 by the end of the quarter. Active users decreased from 994 to 617 over the quarter.

Bebi: Baby Games for Preschool from Bebi Family Games saw a revenue rise, peaking at $239 in late December. Downloads remained relatively stable, peaking at 161 in early November. Active users increased from 623 to 710 by the end of December.

These insights are based on Sensor Tower data, offering a glimpse into the dynamics of Lithuania's educational games market. For more comprehensive data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026