AI Insights · Timothy · January 2026
Top Educational Games in Latin America Q4 2025
Explore the performance trends of the top educational games in Latin America during Q4 2025, showcasing downloads, revenue, and active users.
In the fourth quarter of 2025, the educational games sector in Latin America saw notable activity on a unified platform. Here's a closer look at the top five applications, based on data from Sensor Tower.
Lingokids - Play and Learn by Monkimun Inc experienced a fluctuating yet strong performance. Weekly revenue varied, peaking at around $74.8K by the end of December. Downloads showed a significant surge mid-quarter, reaching a high of approximately 175.6K. Active users remained robust, climbing to roughly 789K by the quarter's close.
Buddy.ai: Kids Learning Games from MyBuddy.ai exhibited consistent weekly revenue, closing the quarter at $21.2K. Downloads displayed a diverse pattern, with a notable peak of 146.4K in mid-November. Active users, however, saw a decline, ending the quarter at around 230K.
Keiki Learning games for Kids by BENIPOL LIMITED reported steady revenue growth, concluding at $19.6K. Downloads varied throughout, peaking at 33K in December. Active users showed a gradual increase, reaching approximately 44.6K by the end of the year.
LogicLike: Kids Learning Games from Massiana saw an upward trend in revenue, finishing at $21.9K. Downloads experienced significant growth towards the end of the quarter, peaking at 62.3K. Active users also increased, achieving a high of about 143K.
Speech Blubs: Language Therapy by Blub Blub Inc. maintained steady revenue, around $7.6K by the end of December. Despite a decline in downloads, active users remained relatively stable, closing at approximately 7K.
For deeper insights and more detailed analytics, visit Sensor Tower.