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AI Insights · Timothy · January 2026

Top Educational Games Performance in Italy Q4 2025

Explore the performance trends of the top educational games in Italy during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top Educational Games Performance in Italy Q4 2025

In the fourth quarter of 2025, the top educational games in Italy exhibited notable trends in downloads, revenue, and active users, based on data from Sensor Tower.

Lingokids - Play and Learn saw a steady increase in weekly revenue, peaking at approximately $4.7K in mid-November. Downloads showed an upward trend mid-quarter, reaching 3.2K in late October, while active users increased from 5.5K to over 7K by the end of December.

LogicLike: Kids Learning Games experienced a significant rise in revenue towards the end of the quarter, culminating at around $3.7K in the final week of December. Downloads surged to 5.5K in the same week, and active users grew from 4.6K to 6.5K.

Speech Blubs: Language Therapy had fluctuating revenue, with a peak of $1.4K in mid-November. Downloads reached a high of 3.6K in early November, but saw a decline towards the end of the quarter. Active users increased to a peak of 2.8K in mid-November before tapering off.

Bebi: Baby Games for Preschool showed a gradual increase in revenue, reaching nearly $1K in mid-December. Downloads remained relatively stable, with a slight increase to 853 in late December. Active users hovered around 3.1K throughout the quarter.

Smart Tales ® Learning Games experienced a peak in revenue at $1.1K in mid-November, while downloads remained consistent, peaking at 305 in the final week. The app maintained a strong base of active users around 12.2K.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026