AI Insights · Timothy · January 2026
Top Educational Games Performance in Israel Q4 2025
Explore the performance trends of the top 5 educational games in Israel during Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, Lingokids - Play and Learn from Monkimun Inc saw a gradual rise in weekly revenue, peaking at around $7.5K in late October. Weekly downloads fluctuated, reaching a high of approximately 2K by the end of December. Active users showed a slight decline, starting at 5K and ending at about 4.5K.
TinyTap: Kids' Learning Games experienced a varied revenue stream, with a notable increase to $6.2K in early October, followed by fluctuations, settling at around $4.5K by the end of December. Downloads remained relatively stable, with numbers around the 300 mark, while active users saw minor fluctuations, closing the quarter at 326.
Matific: Math Game reported a peak in weekly revenue of $3.1K in late October, followed by a decrease to roughly $2.1K by the end of the year. Downloads surged to 4.5K in mid-November before tapering off to 668. Active users saw a dramatic rise to 7.4K in mid-November before stabilizing at about 2.6K.
Keiki Learning games for Kids from BENIPOL LIMITED maintained a steady revenue flow, peaking at $1.3K in mid-December. Downloads were highest in mid-November at 1.1K, while active users peaked at 1.7K in late October, ending the quarter at 1.2K.
Lastly, Buddy.ai: Kids Learning Games from MyBuddy.ai showed a consistent revenue pattern, peaking at $1.1K in October. Download numbers were highest in early October at 1K, while active users saw a peak of 1.5K in mid-October, closing the quarter at just over 1K.
These insights, sourced from Sensor Tower, reflect the dynamic landscape of educational games in Israel. For more detailed analysis, visit Sensor Tower's platform.