AI Insights · Timothy · January 2026
Top Educational Games in Algeria: Q4 2025 Performance
Explore the performance trends of the top 5 educational gaming apps in Algeria during Q4 2025, based on Sensor Tower data.
In the fourth quarter of 2025, the educational gaming sector in Algeria showcased varied performance trends across different apps on a unified platform. Sensor Tower data provides insights into the weekly downloads, revenue, and active user trends for the top five educational games.
Keiki Learning games for Kids from BENIPOL LIMITED saw a notable increase in weekly revenue, peaking at around $89 in early December. The app's downloads hit a high of approximately 931K in mid-October, with active users reaching a peak of 813K in the same period.
LogicLike: Kids Learning Games by Massiana experienced a significant number of downloads, with a peak of about 2.5K in late October. Active users consistently hovered around 4K, with revenue showing minor fluctuations, peaking at $36 in November.
Lingokids - Play and Learn from Monkimun Inc had a steady increase in active users, reaching over 1.2K by late December. Downloads spiked to 651K in the final week of the year, while revenue remained relatively low, peaking at $33 in November.
Kiddopia: Kids Learning Games from Kiddopia, Inc. showed minimal download activity, with a slight increase in November. The app's revenue was negligible throughout the quarter, except for a brief peak of $78 in mid-November.
Toddler Games for 2+ Year Old by Brainytrainee Ltd maintained a consistent user base, with active users gradually increasing to 604K by the end of December. Downloads were relatively stable, peaking at 135K in early December, while revenue reached a high of $33 in November.
These trends highlight the dynamic nature of educational gaming in Algeria, with more detailed insights available through Sensor Tower.