AI Insights · Timothy · January 2026
Top Educational Games in Dominican Republic: Q4 2025 Performance
Explore the trends in downloads, revenue, and active users for the top educational games in the Dominican Republic during Q4 2025, based on Sensor Tower data.
In the fourth quarter of 2025, the Dominican Republic saw notable trends in the educational games sector on a unified platform, as reported by Sensor Tower. Here's a look at how the top five apps performed in terms of downloads, revenue, and active users.
Lingokids - Play and Learn from Monkimun Inc demonstrated a fluctuating pattern in weekly revenue, peaking at approximately $1.3K in mid-December. Downloads surged to 4.4K in October before tapering off towards the year's end, while active users saw a decline from 13.7K to around 11.8K.
Keiki Learning games for Kids by BENIPOL LIMITED experienced consistent weekly revenue around $700. Downloads spiked at 3.2K in early October but decreased significantly by December. Active users followed a similar trend, peaking at 2.8K in October.
LogicLike: Kids Learning Games, published by Massiana, saw a gradual increase in downloads, reaching 2K by the end of December. Revenue hit a high of $722 in late October, while active users climbed steadily to 3.5K by the quarter's end.
Buddy.ai: Kids Learning Games from MyBuddy.ai had a strong start with 6K downloads, although this number diminished to around 2.4K by December. Revenue remained stable near $300, while active users decreased from 9.9K to 5.6K.
Finally, Speech Blubs: Language Therapy by Blub Blub Inc. maintained consistent downloads around 300, with revenue spiking to $510 mid-December. Active users, however, showed a slight decline over the quarter.
For more detailed insights into these trends, visit Sensor Tower's comprehensive reports.