AI Insights · Timothy · January 2026
Top Educational Games Performance in Angola, Q4 2025
Explore the performance trends of the top 5 educational games on a unified platform in Angola during Q4 2025.
In the fourth quarter of 2025, educational games in Angola showed varied performance across the top five apps. Here's a closer look at their trends according to data from Sensor Tower.
Keiki Learning games for Kids experienced fluctuations in its metrics. Weekly revenue peaked at approximately $97 in early October, before settling around $18 by the end of December. Downloads showed a similar pattern, starting strong with 172 and ending with a rise to 116 downloads. Active users began at 211, dipping mid-quarter, and then recovering to 157.
Lingokids - Play and Learn maintained a relatively steady performance. Weekly revenue surged in mid-December, reaching $120, while downloads consistently climbed from 143 to 271 over the quarter. Active users followed this growth, starting at 457 and increasing to 568.
LogicLike: Kids Learning Games saw a notable increase in downloads towards the end of the quarter, peaking at 392. Revenue showed a peak in early December at $98, with active users recovering from a mid-quarter dip to end at 640.
Splash Jr: PreK & Kindergarten had limited data, with a notable revenue spike in November reaching $255, while downloads and active users remained low and stable.
Intellecto Kids Learning Games showed a gradual increase in active users from 4 to 12 by the end of December. Revenue peaked at $59 mid-December, with a small but steady increase in downloads.
These insights reflect the dynamic nature of the educational games market in Angola, pointing to opportunities for growth and engagement. For more detailed data and insights, visit Sensor Tower.