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AI Insights · Timothy · January 2026

Top Crime Games on Unified Platform in Australia: Q4 2025

Explore the performance of top crime games in Australia during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top Crime Games on Unified Platform in Australia: Q4 2025

In the fourth quarter of 2025, the top crime games in Australia on the unified platform demonstrated varied performance across downloads, revenue, and active users. Here’s a closer look at how these games fared, based on data from Sensor Tower.

Lands of Jail from SINGAPORE JUST GAME TECHNOLOGY PTE.LTD. saw a notable climb in weekly revenue, peaking at around $62K in late November. Downloads showed an early surge, reaching about 9.9K in early November, but tapered off to roughly 2.4K by the end of December. The game maintained a strong active user base, with numbers hovering around 25K throughout the quarter.

Traffic Cop 3D by Kwalee Ltd experienced a gradual increase in weekly downloads, which grew from 1.7K in late October to nearly 4K by the end of the year. Active users rose significantly, starting at 7K in late September and reaching approximately 9.8K by December's end, despite minimal weekly revenue.

Thief Puzzle: Brain Games from TapNation displayed consistent growth in downloads, culminating in about 3.8K in the final week of December. Active users also saw an upward trend, increasing from 6.6K at the start of the quarter to approximately 8.9K by the end. Revenue remained low, with occasional minor spikes.

MadOut 2: Grand Auto racing by Vladislav Ivanchuk had a consistent increase in revenue, reaching a high of around $2.8K in mid-December. Weekly downloads steadily rose, peaking at about 3.5K in late December. Active users followed a similar pattern, ultimately reaching 11.5K by the end of the quarter.

Finally, Airport Security: Fly Safe, also from Kwalee Ltd, showed significant growth in downloads, climbing from 1.3K in early November to over 4.1K by December’s close. Active users increased from 2.8K in October to 6K by the end of the year, with a minor revenue peak in late December.

These insights illustrate the dynamic landscape of crime games in Australia, with varying trends in user engagement and monetization. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026