AI Insights · Timothy · January 2026
Top 5 Co-op Games Performance in Oceania Q4 2025
Explore the performance trends of the top 5 co-op games in Oceania during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the top co-op games on a unified platform in Oceania showed varied performance trends across downloads, revenue, and active users. Here's a closer look at each game's journey during this period.
Clash Royale from Supercell experienced fluctuations in weekly revenue, starting at $451.5K and peaking at $802.4K in early October. Downloads began at 64.8K, gradually declining to 19.9K by the end of December. Active users also saw a decline from 1.15M to 871.5K.
Roblox maintained steady weekly revenue, with minor fluctuations around $400K, peaking at $431.5K in late December. Downloads varied, starting at 40.1K and rising to 55.7K towards the end of the quarter. Active users showed a dip mid-quarter but recovered to 1.71M by December's end.
Imposter Who? - Word Game from Sokak Technologies Inc. saw a significant increase in weekly revenue, reaching $16.7K in late December. Downloads followed a similar trend, peaking at 43.8K. Active users increased from 37K to 67.2K over the quarter.
Paper.io 2 by Voodoo had a modest revenue increase, ending the quarter at $2.2K. Downloads surged from 16.3K to 46.3K. Active users also rose, reaching 195.3K by the end of December.
Township by Playrix exhibited steady revenue growth, culminating at $317K. Downloads saw an upward trend in December, closing at 26.4K. Active users increased significantly, from 221.8K to 310.3K.
These insights, provided by Sensor Tower, highlight the dynamic nature of the mobile gaming market in Oceania. For more detailed data and analysis, visit Sensor Tower's platform.