AI Insights · Timothy · January 2026
Top 5 Chibi Games Performance in Russia Q4 2025
Explore the performance trends of the top 5 Chibi Games in Russia during Q4 2025, including downloads, revenue, and active users, with insights from Sensor Tower.
In the fourth quarter of 2025, the performance of the top 5 Chibi Games on the unified platform in Russia showcased varied trends in downloads, revenue, and active users. Here's a detailed look at each game's metrics based on data from Sensor Tower.
Fluffy Fall from Kilosaurus saw a peak in weekly revenue at around $131 in mid-October, followed by a gradual decline to $70 by the end of December. Weekly downloads fluctuated, starting at 29K in late September and ending at 22.9K. Active users started at 386K, peaked at 414K in early December, and then dropped to 287K by the end of the quarter.
Cut the Rope, developed by ZeptoLab, experienced a boost in weekly downloads in early October, reaching over 30K, before stabilizing around 22K towards the year's end. Revenue peaked twice, at $245 in early December and again at the end of December. Active users maintained a range between 211K to 277K throughout the quarter.
Pou by Zakeh showed steady weekly downloads, peaking at 25.5K in early December. Revenue trends were relatively stable, finishing strong at $215 in the last week of December. Active users remained consistent, fluctuating slightly between 230K and 285K.
Moy 7 - Virtual Pet Game from Frojo Apps had a notable increase in weekly downloads starting at 12.3K, peaking at 17.6K in the last week. Active users showed a steady rise from 96K to a peak of 140K mid-December, finishing the quarter at 120K.
Finally, Mimo Land: Chibi World by Grus Studio saw a significant surge in weekly downloads in early November, reaching up to 19K, before stabilizing around 11K towards the end. Active users increased from 1.5K in late September to 19.9K by mid-November, concluding the quarter at 14.9K.
These insights highlight the dynamic nature of the mobile gaming landscape in Russia, where each game experienced unique trends in user engagement and monetization strategies. For more detailed analytics and insights, visit Sensor Tower.