AI Insights · Timothy · January 2026
Performance of Top Character Collection Games in Ecuador Q4 2025
Explore the performance trends of the top character collection games in Ecuador during Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, the character collection games on the unified platform in Ecuador showcased varying performance trends. These insights are derived from Sensor Tower data.
Roblox from Roblox Corporation experienced a gradual decline in weekly revenue early in the quarter, bottoming out at around $10K in mid-November, before rebounding to $12K by the end of December. Weekly downloads exhibited a peak of approximately 78K in late October, which then tapered to about 53K by the quarter's end. Active users decreased from about 2.5M to 2.1M mid-quarter, with a slight recovery to 2.2M in December.
Free Fire x JUJUTSU KAISEN by Garena International saw a significant surge in weekly revenue, reaching a high of $87K in late December. Downloads were generally stable, peaking at roughly 56K in late October, while active users fluctuated, ending the quarter at approximately 1.3M.
Clash Royale from Supercell maintained steady revenue growth, peaking at $31K in early December. Downloads showed a noticeable increase in October, reaching around 48K, followed by a decline towards the end of the year. Active users increased steadily from 414K to a peak of 577K in early December.
Subway Surfers by Sybo Games experienced minor fluctuations in revenue, with a notable increase to $192 in late December. Downloads saw an initial spike to 45K in mid-October, followed by a decline and a slight recovery to 18K at the quarter's close. Active users remained relatively stable, hovering around 380K.
Blood Strike - FPS for all from NetEase Games saw a steady revenue performance with minor fluctuations, peaking at $4.3K in late December. Downloads increased towards the end of the quarter, reaching about 29K in late December. Active users showed a slight decline early in the quarter but rebounded to 243K by the end of December.
These performance metrics underline the dynamic nature of the character collection games market in Ecuador. For more detailed insights and data, visit Sensor Tower.