AI Insights · Timothy · January 2026
Top 5 Casual Games Performance in Guatemala Q4 2025
Explore the performance trends of the top 5 casual games on a unified platform in Guatemala during Q4 2025, based on Sensor Tower data.
In the fourth quarter of 2025, the leading casual games in Guatemala showed varied performance trends on a unified platform, combining data from both iOS and Android. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active users.
Subway Surfers from Sybo Games ApS saw a fluctuating pattern in weekly revenue, peaking at approximately $207 in early November before declining towards the end of the year. Weekly downloads experienced an initial surge, reaching around 47K in early November, and then tapered off to about 19.7K by the end of December. The active user base, however, remained strong, peaking at 265.7K in mid-November before a slight decrease to 225.5K by the end of the quarter.
Beach Buggy Racing by Vector Unit experienced a steady increase in weekly revenue, with a peak of $164 in the last week of December. Downloads also rose significantly, starting from about 18K and reaching 32.5K by the quarter's end. Active users showed a downward trend, dropping from 144.8K at the start to 96.9K by the end of December.
The performance of Football League™ 2026 by MOBILE SOCCER was marked by consistent weekly downloads, with numbers fluctuating between 16K and 21K. Active users initially declined from 233.9K to 136.1K by early December, but there was a recovery to 165.8K towards the end of the quarter.
My Talking Tom 2 from Outfit7 Limited saw a noteworthy increase in weekly revenue, hitting $172 in the final week. Downloads showed a varied pattern, peaking at 21.9K mid-October before stabilizing around 14.8K by year-end. The active user count remained robust, fluctuating between 160.6K and 202.3K throughout the quarter.
Finally, 2 3 4 Player Games by Jochem Bergman maintained a consistent growth in downloads, reaching 18.6K by the end of December. Active users also saw a steady rise, closing the quarter at 124.1K from 110.3K.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the casual gaming market in Guatemala. For more detailed analysis, visit Sensor Tower's platform.