AI Insights · Timothy · December 2025
Top Cartoon Fantasy Games in Netherlands Q4 2025: Unified Platform Insights
Explore the performance trends of top cartoon fantasy games in the Netherlands during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the top cartoon fantasy games on the unified platform in the Netherlands showed varied performance across key metrics like downloads, revenue, and active users. Here's a closer look at the trends for each game:
Candy Crush Saga from King maintained strong weekly revenue, peaking at approximately $677K in the final week of December. The game saw a mid-quarter dip in weekly downloads, dropping to around 3.9K at the start of December but rebounding to 5.7K by the end of the year. Active users fluctuated throughout the quarter, with numbers starting at 126K and ending at 140K.
Angry Birds 2 by Rovio Entertainment Oyj experienced a notable increase in weekly revenue, reaching $8.2K at the end of October. Downloads saw a gradual decrease, from 4.1K at the start of the quarter to 3.1K by December's close. However, active users started at 12K and peaked at over 21K in early November before settling at nearly 20K.
My Talking Tom 2 from Outfit7 Limited showed modest revenue gains, reaching $353 in late December. The game’s downloads saw an upward trend, beginning at 2.3K in late September and rising to 3.5K by late December. Active users also increased, starting at 5K and peaking at over 10K by the end of the quarter.
Snake Puzzle: Slither to Eat! by Ha Dang Thanh saw varied revenue, with a high of $133 in early December. Downloads increased significantly mid-quarter, from 1.8K to a peak of 4.3K by early December. Active users grew steadily, reaching a high of 9K in mid-December.
Carnival Tycoon: Coin Games by Wild Candle Spin LLC experienced a peak in weekly revenue at $39K in late December. Downloads fluctuated, beginning at 3K and hitting a quarter-high of 4.7K by late December. Active users remained stable, starting at 45K and ending slightly higher at 44K.
These insights are based on data from Sensor Tower, where more detailed analytics can be explored. The performance of these games highlights the dynamic nature of the mobile gaming market in the Netherlands.