AI Insights · Timothy · January 2026
Top Card Battler Apps in Europe Q4 2025: Unified Platform Performance
Explore the performance trends of top card battler apps in Europe during Q4 2025 on a unified platform, based on Sensor Tower data.
In the fourth quarter of 2025, the performance of the top card battler applications in Europe on a unified platform showed varied trends. Here's a closer look at the top five applications based on Sensor Tower data.
Pokémon TCG Pocket from The Pokemon Company saw a dynamic quarter. Weekly revenue fluctuated, with a notable high of approximately $2.9M at the start of October, before dipping and then peaking again at around $2.2M in mid-December. Downloads showed a consistent rise, peaking at about 222K in mid-December. Active users, however, experienced a gradual decline from 4.2M to 3.5M by the end of the quarter.
Pokémon TCG Live maintained a steady presence in the market with downloads averaging around 20K weekly, peaking at 30K in late December. Active users remained stable, hovering around 170K throughout the quarter.
Plants vs. Zombies™ Heroes by Electronic Arts displayed a notable increase in weekly revenue, reaching approximately $24.4K in late December. Downloads peaked at 21.9K at the start of December, while active users showed fluctuations, ending the quarter at around 95.6K.
Hearthstone from Blizzard Entertainment, Inc. experienced a peak in revenue of $339.8K in early November, with downloads peaking at 19.2K at the same time. Active users increased towards the end of the quarter, reaching over 306K.
Mighty Party: Battle Heroes had stable revenue, peaking at $32.9K in late December. Downloads saw a slight increase, peaking at 16.5K in October. Active users showed a decline mid-quarter, but rebounded to 42.9K by the end.
For more detailed insights and analysis, visit Sensor Tower.