AI Insights · Timothy · January 2026
Top Card Battler Apps Performance in Central America Q4 2025
Explore the trends in downloads, revenue, and active users for the top card battler apps on a unified platform in Central America during Q4 2025, based on Sensor Tower data.
In the fourth quarter of 2025, the card battler app landscape in Central America showcased varied performance metrics across the top five applications. This analysis, based on Sensor Tower data, highlights trends in weekly downloads, revenue, and active users.
Pokémon TCG Pocket experienced fluctuations in weekly revenue, peaking at approximately $116.7K in mid-December. Downloads showed a resurgence towards the end of the quarter, reaching around 44.4K in the week of December 22. Active users saw a steady presence, hovering around 911K initially and tapering to about 859K by the quarter's end.
Plants vs. Zombies™ Heroes saw incremental growth in revenue, culminating at $6.2K in the final week of December. Weekly downloads demonstrated a strong finish, with numbers peaking at 20.6K mid-quarter. Active users consistently grew, starting at 199K and ending the quarter at 205K.
Yu-Gi-Oh! Duel Links faced a downward trend in revenue, with a notable dip in early November but rebounding to $20.3K by the end of December. Downloads showed a similar pattern, decreasing mid-quarter but recovering slightly in the final week. Active users maintained a steady range, fluctuating between 19K and 25K.
WWE SuperCard - Wrestling Game saw modest revenue growth, reaching $2K in late December. Downloads spiked in mid-November with over 10K, though active users saw a significant increase, peaking at 25K towards the end of the quarter.
Pokémon TCG Live did not report revenue figures but showed a steady increase in downloads, culminating in 6.8K in late December. Active users remained relatively stable, varying from 61K to 57K throughout the quarter.
For more detailed insights and data, visit Sensor Tower's platform.