AI Insights · Timothy · January 2026
Top 5 Card Battler Apps in Australia Q4 2025
Explore the performance of the leading card battler apps on a unified platform in Australia during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the top card battler applications in Australia demonstrated varied performance metrics on a unified platform, combining both iOS and Android data. Sensor Tower provides insights into these trends.
Pokémon TCG Pocket from The Pokemon Company saw its weekly revenue fluctuate, peaking at around $208K at the start of the quarter and experiencing another high of $202K by late October. Downloads started at approximately 9.8K, declining gradually to about 6.3K by the end of December. Active users began at 326.5K, with a downward trend to 261.5K.
Pokémon TCG Live did not generate revenue during this period. Weekly downloads were steady, beginning at 1.9K and ending at 1.3K. Active users decreased from 14.1K to 12.2K over the quarter.
Magic: The Gathering Arena by Wizards of the Coast experienced an increase in revenue, reaching a high of $25K mid-November. Downloads remained relatively stable, starting at 874 and closing at 926. Active users hovered around 6K throughout the quarter.
Yu-Gi-Oh! Master Duel from KONAMI saw varied revenue, peaking at $13K in late November. Downloads declined from 694 to 421, while active users slightly fluctuated around 10K.
Plants vs. Zombies™ Heroes by Electronic Arts had consistent growth in revenue, reaching $4.1K by late December. Downloads started at 356, rising to 550 mid-December. Active users increased from 1.3K to 1.5K, peaking mid-month.
For more detailed insights and analytics, visit Sensor Tower's platform.