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AI Insights · Timothy · January 2026

Q4 2025 US Card Battler App Performance on Unified Platform

Explore the performance trends of the top card battler apps in the US during Q4 2025, with insights from Sensor Tower.

Q4 2025 US Card Battler App Performance on Unified Platform

In the fourth quarter of 2025, the card battler genre witnessed significant activity across the top five apps in the United States. Here's a detailed look at their performance metrics, drawing on insights from Sensor Tower.

Pokémon TCG Pocket from The Pokemon Company saw fluctuations in weekly revenue, starting at around $5.2M and experiencing a dip to $1.6M before climbing back to $3.4M by mid-December. Downloads were strong, peaking at approximately 127K in late October, while active users remained robust, slightly decreasing from 3.9M to 3.2M.

Magic: The Gathering Arena reported a gradual increase in weekly revenue, reaching a high of $850K in mid-November. Downloads were steady, with a notable peak of 39K in late November. Active users showed an upward trend, ending the quarter at around 371K.

Topps® BUNT® MLB Card Trader experienced a significant revenue spike in mid-December, hitting $487K, while downloads remained modest, peaking at 2.6K. Active users saw a slight decline over the quarter, closing at about 12.5K.

MARVEL SNAP showed varied revenue performance, with a high of $308K in early November. Downloads remained consistent, reaching a maximum of 5.3K, while active users maintained stability, ending the quarter at approximately 443K.

WWE SuperCard - Wrestling Game saw a revenue surge to $295K in mid-November. Downloads peaked at 6.3K in late November, and active users fluctuated, finishing the year at around 56K.

For more detailed insights and trends analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026