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AI Insights · Timothy · January 2026

Card Battler Apps Performance in Middle East Q4 2025

Explore the performance trends of the top card battler apps on a unified platform in the Middle East during Q4 2025, with insights on downloads, revenue, and active users.

Card Battler Apps Performance in Middle East Q4 2025

In the fourth quarter of 2025, the Middle East saw varied performance among the top card battler applications on a unified platform. Here's a closer look at how each app performed based on data from Sensor Tower.

Pokémon TCG Pocket experienced fluctuations in revenue, peaking at approximately $53K early in the quarter, then seeing a dip before closing the year at around $17K. Downloads were initially high at 5.1K, showing an upward trend mid-quarter, reaching 8.7K in early December. Active users began at 52K, peaking at 59.5K mid-quarter before ending at 46.8K.

Hearthstone had a steady revenue with notable peaks, reaching $11.6K in early November. Downloads remained stable throughout, averaging around 400-600 per week. Active users showed a slight decline from 6.9K to 6.1K over the quarter.

Yu-Gi-Oh! Master Duel saw a revenue peak of $8.1K in late November. Downloads fluctuated slightly, with a peak in early October at 727. Active users maintained around 8K, with minor dips and rises.

Yu-Gi-Oh! Duel Links had its revenue peak at $8.2K at the start of the quarter, later stabilizing around $3K. Downloads varied, peaking at 1K in late November, while active users decreased from 1.9K to 1.6K.

WWE SuperCard - Wrestling Game experienced growth in revenue, peaking at $4.4K in late November. Downloads saw a significant rise mid-quarter, reaching 5.9K in mid-November. Active users increased to 24K mid-quarter before stabilizing around 20K.

These insights reflect the dynamic landscape of card battler apps in the Middle East, with more detailed analytics available on Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026