AI Insights · Timothy · January 2026
Top 5 Card Battler Apps in Italy: Q4 2025 Performance
Explore the performance trends of the top card battler apps in Italy during Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, the card battler category in Italy saw interesting trends across the top five apps on the unified platform, according to Sensor Tower data.
Pokémon TCG Pocket, developed by The Pokemon Company, demonstrated significant revenue fluctuations. Weekly revenue peaked at approximately $359K in late October, followed by another surge to $358K in mid-December. Downloads showed a steady pattern with a noticeable uptick to 24.9K in the week of December 22. Active users remained robust, with a slight dip from 580K to 449K over the quarter.
Magic: The Gathering Arena from Wizards of the Coast saw consistent weekly revenue, peaking at $36.8K in mid-November. Downloads stayed relatively low, hovering around 1.2K weekly, with a small increase to 1.6K in late December. Active user numbers increased slightly, reaching 24.8K at the end of the quarter.
MARVEL SNAP by Second Dinner Studios Inc. experienced varied revenue, with a high of $25.3K at the start of December. Downloads declined over the quarter, settling at about 600 by the end. However, active users grew steadily, reaching 76.3K in the final week.
Hearthstone, published by Blizzard Entertainment, showed modest revenue changes, peaking at $22.1K in early November. Downloads remained stable at around 500 weekly. Active users saw a slight decrease, ending the quarter at 7.6K.
Lastly, Yu-Gi-Oh! Duel Links by KONAMI noted a revenue peak at $16K in early October, followed by a decline. Downloads decreased to around 400 weekly, while active users increased to 9.7K by the beginning of December.
These insights offer a snapshot of the evolving card battler landscape in Italy, with more detailed analysis available through Sensor Tower.