AI Insights · Timothy · January 2026
Top Card Battler Apps in the UK: Q4 2025 Performance Insights
Explore the Q4 2025 performance of the top card battler apps in the UK, with metrics on downloads, revenue, and active users from Sensor Tower.
In the final quarter of 2025, the card battler genre on the unified platform in the United Kingdom saw varied performance across the top applications. Here's a breakdown based on data from Sensor Tower.
Pokémon TCG Pocket from The Pokemon Company had a notable quarter. Weekly revenue began at approximately $589K and saw fluctuations, peaking again at around $456K towards the end of October. Downloads were robust, reaching a high of 23.2K in mid-December. Active users remained strong throughout, hovering around the 500K mark, with a slight dip in early December.
WWE SuperCard - Wrestling Game by 2K displayed a mixed performance. Revenue saw a significant spike, reaching $134K in early November from a low of $49K. While downloads were modest, with a peak of 1.8K mid-quarter, active users declined from 7.5K to about 3.3K by the end of December.
MARVEL SNAP experienced variable revenue, starting at $17.7K and peaking at $34.5K in early December. Downloads were relatively low, peaking at 1.5K in early November, while active users remained stable, averaging around 50K throughout the quarter.
Hearthstone from Blizzard Entertainment had a steady revenue flow, with a notable peak of $32.2K in early December. Downloads remained consistent, fluctuating around 600 weekly. Active users showed resilience, maintaining a level around 10K despite minor fluctuations.
Magic: The Gathering Arena by Wizards of the Coast saw revenue growth, peaking at $27.1K mid-quarter. Downloads were stable, with a high of 1.7K in late December. Active users saw a gradual increase, reaching about 10K in October before stabilizing around 8.8K by the end of the year.
For more detailed insights and data, visit Sensor Tower's comprehensive reports.